My name is Zac Holland and I'm a student at University of Denver. For the past few years I have been trying to figure out how to create an MMO using Unity and GO. I have gone through a ridiculous amount of versions that ultimately got trashed.
Through trial and error, I think this iteration will be the best and most efficient version. First of all, let me catch you up.
Server: All I have is a simple authoritative server that will receive movement data, adjust the entity, and report the game state back to the user.
Client: The client is basically just displaying information. It will receive a game state about 20 times a second and adjust each entity accordingly. Note: Every post will be linked to a specific commit in each repo. I'll link to the source of each commit at the bottom or something. These first commits don't have much though. Like at all, there is really no difference.
Repos
Client Server
Server: All I have is a simple authoritative server that will receive movement data, adjust the entity, and report the game state back to the user.
Client: The client is basically just displaying information. It will receive a game state about 20 times a second and adjust each entity accordingly. Note: Every post will be linked to a specific commit in each repo. I'll link to the source of each commit at the bottom or something. These first commits don't have much though. Like at all, there is really no difference.
Repos
Client Server
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